A group of farmers from the town is attacked and does not reach its destination.
A caravan belonging to the town is attacked, and does not reach its destination.
The prosperity of a castle follows the prosperity of its village.
The player purchases items or cattle from the village.
The player completes an economic quest for the village.
A group of farmers from the village arrives at its destination.
Note that towns increase in prosperity at a slower rate than villages.
Holding a tournament in a city you own adds 20 prosperity.
Buy items in the marketplace or Diamonds from the Guildmaster.
Organize a Macro Tournament (20,000 denars cost).
The player completes an economic quest for the town.
A group of farmers from the town arrives at its destination.
A caravan belonging to the town arrives at its destination.
This will directly affect the wealth of the owner, meaning he will recruit troops at a slower pace. The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there. Prosperity measures the wealth of a city, village or castle.